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Monday, October 27, 2014

Introducing Build Server Beta

Hey guys, I decided that I needed to off load builds from my local computer so I got us a build server. It's currently in beta, I'm working to insure that it can reliably build by itself every day. While it is in beta you can expect so volatility.


  • I may need to reboot the server without warning and this may cut you off when downloading. Make sure to use a download manager that supports resume if you have a slow connection!
  • Changelogs may not be correct!
  • Server may be offline during the night. ( I'll always get it back on asap)
  • DAILYS ARE NOT TESTED! So do a backup before flashing one.

You can monitor the build server here: http://www.meticulus.co.vu/p/blog-page_25.html

Daily's are pushed to the Downloads page for each particular device.

Build Cycle starts at midnight CDT and are build in this order:

  1. venturi (Galaxy Player 5)
  2. codinalte ( Exhibit / Ace2e )
  3. m470 (Sero 7 Pro)
Please do not report issues about the build server at this time. Still working on it.

Wednesday, October 22, 2014

NEW BUILD!: Carbon for Galaxy Player 5


  1. Optimized memory in hardware OMX libs for Nutella MFC sizes.
    1. This should workout any video related issues.
  2. Increased NR buffers in the kernel
    1. Seems to have stabilized OC but lost 3-4 megs of system memory.
  3. Nutella Kernel Logo and localversion
  4. Y-Cable OTG (Not tested)
    1. Don't have Y-Cable but it merged pretty clean. If someone tries it please let me know
  5. Installation Compatibility Changes
    1. Carbon can now be flashed directly from any ROM with a custom recovery. (Even stock as long as you have a custom kernel with ClockworkMod)

NOTE: The installation procedure is way easier now but I have not updated the installation instructions yet. I don't think anyone will have any trouble.

Download in the download section as always.

Thursday, October 16, 2014

Wednesday, October 15, 2014

Saturday, October 11, 2014

NEW BUILD!: Carbon for Galaxy Exhibit / Ace 2e

This is a special release because I normally don't release this often but I got streaming video working and it fixes alot of video apps.

The new patch reportedly fixes Netflix, Crackle, and Twitch an may also fix other apps that stream video.

There may still be an issue with Facebook Messenger but with this latest patch, most video related apps should be working..


Download in the download section as always.

Tuesday, October 7, 2014

NEW BUILD!: Carbon for Galaxy Exhibit / Ace 2e


  1. Upstream Carbon updates
  2. Instagram (Fixed video upload)
  3. Fix FC at the end of video record.
Download in the download section as always..

Friday, October 3, 2014

NEW BUILD!: Carbon for Hisense Sero 7 Pro

  1. Carbon Upstream updates
  2. Add Sponsor section ( Thank you to all who have donated!)
  3. Offline Charger updates
    1. Sweep2Wake and DoubleTap2Wake
    2. Show date and time in charging mode.
    3. Allow don't suspend in charger.
Download in the download section as always.

Wednesday, October 1, 2014

NEW BUILD!: Carbon for Galaxy Player 5


  1. Carbon Upstream updates
  2. Add Sponsor section ( Thank you to all who have donated!)
  3. Offline Charger updates
    1. Sweep2Wake and DoubleTap2Wake
    2. Show date and time in charging mode.
    3. Allow don't suspend in charger.
Download in the download section as always.

NEW BUILD!: Carbon for Galaxy Exhibit / Ace 2e


  1. Carbon Upstream updates
  2. Add Sponsor section ( Thank you to all who have donated!)
  3. Offline Charger updates
    1. Sweep2Wake and DoubleTap2Wake
    2. Show date and time in charging mode.
    3. Allow don't suspend in charger.
Download in the download section as always.

About Instagram and Twitch video:

I looked at this problem for a long time. It's a very difficult problem to track but basically, our proprietary STE vendor blobs do not properly support certain OMX extensions such as "OMX.google.android.index.enableAndroidNativeBuffers2" which was actually implemented in android a long time ago. Now, we do have "leaked" source code but the code is not specifically for our device and is a nightmarish mess. So trying to using that source causes all sorts of build errors. It's only value, is to help give us an idea about what's going on in the proprietary blobs. I suspect that that this is going to be one of those problems that never gets fixed...